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Nanarang

Project type

Motion Capture Animation

Role

Character Creator | Texture Artist | Performer | Editor

Date

2026 - Semester 1

Nanarang is a real-time cinematic Western short film, rendered live through Unreal Engine 5. The project was developed as a group of eight, with each member taking a specific role. My role in this project was Metahuman character creation and customization, responsible for the design, texturing, and wardrobe items, making both Metahuman characters, realistic, distinct from one another, and unique for our piece. My approach to this was shaped by making the integration between characters, environment, and story cohesive.

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