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GrimTrail

Project type

Game

Role

Programmer | Level Designer | Writer | Gameplay Designer | 3D Artist

Date

2026


Grimtrail is a short, narrative-driven 3D game built as my Capstone Project, which began in a group before I took it on alone. The player is a bounty hunter sent to stop a monster preying on a grim medieval village, following trails and piecing together clues across the map. What starts as a job for coin ends as a matter of doing the right thing.

For this project I focused on modelling, texturing, and modular characters, buildings, and gameplay systems, using Blender, Substance Painter, Photoshop and Unity.

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